Originally posted by cybercybercybercyber4:i just encountered the nemesis buddies in arx and i would have easily killed them with my level 17s if they hadnt fled through some portal. Their numbers simply can't get high enough to compete. You have to remember that Talents don't affect Incarnates and Incarnates can't gain boosts from consumables or gear (runes + frames) or anything else like that. They're perfectly capable of getting through the game with, but they're only at their strongest early on before that lack of scaling sets in. Summoners don't have that nearly as much as other builds. The longer it takes to get your damage out, the less valuable that damage is because you're giving the enemy more time to damage and CC you. You also have to consider turns passed too. Summoning simply doesn't have the scaling to output anything near what a dedicated character can put out. Dedicated characters just have so much more to use to increase their efficiency. Incarnates have no good mobility spells, so they have to spend AP walking where any other melee character can just leap into position for 1 AP or use The Pawn where applicable. Many attacks from other classes will hit harder, without source being needed. They stop scaling, so later game single target hits are going to hit for maybe average damage. constitution to make sure they are able to survive a turn no matter what. ![]() Whatever i pushed almost all points into memory and consitution. ![]() Originally posted by cybercybercybercyber4:well id argue that any totem summoned and any incarnation summoned has the potential to outdamage any non source offensive skill, so in terms of damage per AP summoners are very effective and youll have tons of AP left to do all kinds of things, like staying alive or temporarily leaving a battle with 1 char to void the cooldown of all his skills and reentering with full AP.
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